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Paranormal Eviction

Finish Date

December 2022

Roles

Game Design, Layout Design, Set Dressing, Gameplay Testing

Team

Sushi Duck
Producer - Tom Collyer
Designers - Sophie Butcher, Marshall Pettit
Programmers - Claire Steel, Lochlan Robichaud
Artists - Orlando Hobson, Jonah Davie, Pavel Gorfunkel, Robert Van Ryn, Taylan Aydin Anderson
Audio - Kyle Hogan

Game Design Document

Game Overview:

In this game, players are granted the opportunity of haunting a 1960’s mansion, as a ghost. Uninvited guests are walking through the mansion to look at purchasing it.

As the ghost of the mansion, the objective is to deter the buyers/guests by scaring them, to prevent the house from being sold. Players deter the guests by possessing objects and scaring the buyers/guests enough that they leave the mansion out of fear.

If the player can scare enough guests through the night, the house won’t be sold. But, if too many guests leave without getting scared enough, the ghost will lose his house forever!

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